This is a video of game-play for my individual VR game project. For the game, I built it in Unity3D utilizing the Oculus rift headset. All of the assets for this were modeled in Autodesk Maya and textured in Adobe Substance Painter. This was my first major project in Unity3D. It utilizes multiple scenes. The terrain for was built utilizing Unity’s terrain system. The terrain itself is a height map then the landscape was textured with the built in terrain textures. The water effects were done using the Aquas addon for Unity3D.
Shark Model
This shark was the first low ploy 3d object that I made in MAYA and textured in Substance Painter with PBR style textures to be used in a VR setting.
Knife Model
This Knifeis a low poly object made in MAYA and textured in Substance Painter with PBR style textures to be used in a VR setting.
Chest Lid
This top half of the chestis a low poly object made in MAYA and textured in Substance Painter with PBR textures for a VR setting.
Chest with Gold Coins
This bottom half of the chestis a low poly object made in MAYA and textured in Substance Painter with PBR textures for a VR setting.
Health Pack
This Health packis a low poly object made in MAYA and textured in Substance Painter with PBR textures for a VR setting.
Crate
This Crateis a low poly object made in MAYA and textured in Substance Painter with PBR textures for a VR setting.
This Ship half Ais a low poly object made in MAYA and textured in Substance Painter with PBR textures for a VR setting.
This ship half Bis a low poly object made in MAYA and textured in Substance Painter with PBR textures for a VR setting.
This Harpoon is a low poly object made in MAYA and textured in Substance Painter with PBR textures for a VR setting.
This Barracudais a low poly object made in MAYA and textured in Substance Painter with PBR textures for a VR setting.
This Arenais a high poly object made in MAYA and textured in Substance Painter with PBR textures for a VR setting.
This Barrelwas made in MAYA as a low poly model to be utilized in VR and textured in Substance Painter with PBR textures.