Save the Penguins Game with AI

This video is showing the gameplay of a Unity game I helped develop on a team of three. For my role, I developed the models of the Penguin and the Arctic beast using Autodesk Maya and texturing them with Adobe Substance Painter. The models were rigged for animation using Adobe Mixamo. Both models were controlled using Artificial Intelligence in Unity3D. For this project, I acted as the 3d artist for the group.


This Arctic Monster is a high poly object made in MAYA and textured in Substance Painter with PBR textures.

This Penguin is a low poly object made in MAYA and textured in Substance Painter with PBR textures.